Senior Hard Surface & Vehicle Artist with 14+ years of experience across AAA games and film VFX.
Credits include
GAMES
Fallout 76 | Days Gone | Spiderman | Halo 5 | Overkill’s The Walking Dead | Bloodborne | Dark Souls II
|WWE 2K14 | Elder Scrolls Online | Payday 2 | Rage Warrior
FILM & VFX
Ant‑Man and The Wasp: Quantumania | Sonic the Hedgehog 2 | Transformers: Rise of the Beasts | Top Gun Maverick | Umbrella
Academy | Enola Holmes 2 | The Mandalorian | Shazam! | Detective Pikachu | Dark Phoenix | The Lion King | Chip 'n
Dale: Rescue Rangers | Ad Astra| Big George Foreman | Love and Monsters | Clifford the Big Red Dog | Skyscraper |
Artemis Fow
Specialized in hard-surface modeling, vehicle assets, and real-time production pipelines, with strong focus on clean topology, realistic materials, and optimized performance.
Experienced working across game and cinematic pipelines, delivering production-ready assets from concept to final integration.
Core Expertise
• Hard Surface & Vehicle Modeling
• PBR Texturing & Look Development
• Real-Time Asset Optimization (Unreal / Unity)
• High Poly / Low Poly Workflow
• Modular Environment & Prop Assets
• Team Collaboration & Asset Reviews
Software
Maya • 3ds Max • ZBrush • Substance Painter • Photoshop • Marmoset Toolbag • Unreal Engine
What I’m Looking For
I am currently exploring Senior / Lead 3D Artist roles focused on Hard Surface and Vehicle production, real-time pipelines, and high-fidelity asset creation for games, cinematics, and emerging tech.
Let’s Connect
Open to discussing production strategy, asset pipeline improvements, and collaborative opportunities. Feel free to reach out or connect.